Title: Xmas Tech Base
Filename: levels/doom2/m-o/malxmtb.zip
Size: 32 KB
Date: 12/25/09
Author: Andrew "Malinku" Rehberger
E-mail: Malinku@live.com
Description: A speedmap I did on Christmas eve it kinda has a Difficulty Settings implemented
Credits: codeimp for db2
Base: New from scratch
Build time: about 4 hours
Editor(s) used: Doom Builder 2
Bugs: none
Rating: (11 votes)
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Pretty nice for a speedmap; averageish for a map altogether. Worth a quick 5 min playthrough.x
A very good and somewhat challenging speedmap(well I found getting the supershotgun while surrounded by Hellknights and a mancubus in a small corridor a bit difficult but not too hard for me). Philnemba 4/5x
Rather good, although some things like the second revenant in the room to the left of the start being almost negated by the very low ceiling and the big jump in difficulty that the very harsh fight for the SSG gave the map shows it needed some playtesting. It being made on christmas eve is a good excuse though ;P Also I'm not a big fan of the brownhuge texture, so opinion slightly biased. - 3/5 - ArmouredBloodx
Small, easy, nice for little fun. You forgot to put secret sectors (I found two secrets). 4/5 - Optimusx
Somehow this is nice. Simple but good. 4/5 Zalewax
This is dated December 2009. You fight 66 baddies in a classic techbase, No obvious Christmas theme. It's only a few months old, but looks older on account of it being a speedmap; there are some odd design decisions, e.g. all the switches are above your head, some of the rooms are superfluous, most of the baddies are in the first two rooms. But it's not bad fun and doesn't bog down, especially if you get the hidden but non-secret rocket launcher.x
By the time I got the rocket launcher and the ssg the level was almost over. It's more meh than yeah.x

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