Title: Dungeon of Misery
Filename: levels/doom2/m-o/misery2.zip
Size: 78 KB
Date: 01/30/10
Author: DoomHero85
E-mail: sgraham924@gmail.com
Description: My first map. An agonizingly difficult hell-revealed style level with some extra twists.
Credits: ID software for the greatest game ever.
Base: New from scratch
Build time: ~ 8 hours
Editor(s) used: Doombuilder 2
Bugs: Can't seem to get the texture to change on the lift in the red key area. If you find any more email me the problems and I'll see if I can fix them.
Rating: (8 votes)
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Commenting as: Anonymous
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Hey guys, there are two more versions coming out, this one is still buggy. Check it out if you want, but V4 is the totally fixed one. -doomhero85x
The maker votes for his own map. Awesome.x
I played through it a bit, it's incredibly basic but not entirly bad.x
Simple level, some stuff I didn't liked (badly aligned doors, having to guess what to do with the buttons or stuff you have to trigger to proceed, too much arch-viles, machine gun men and places where it's hard to hide, it has it's challenges though). 2.5/5 - Optimusx
I hope the "fixed" version fixes the SR 123 switch lifts which are neither sector or line tagged and lines 1388 and 1390 have missing mid textures - HOM.x
Gave up at the 10k switches with lowering ceiling...up until that point it was like jthdemo.wad: noobish HR style, but that kept me playing. HR is about challenge AND strategy, not random bland rooms full of heavy monsters without any cover = purely luck based. Player should be allowed to breathe here and there. In the end this too unfair and too annoying at the same time. 3*x
View misery2.txt
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