Title: |
Wasted 1: Industrial Zone |
Filename: |
levels/doom2/m-o/nb_wst01.zip |
Size: |
59.35 KB |
Date: |
01/20/02 |
Author: |
Nick Baker |
Description: |
The first in an occassional series of small but hard levels for Boom compatible ports, although this one actually works in doom2.exe
This one is set in a long abandoned industrial facility that's recently been taken over by the hellspawn. |
Credits: |
Pablo Dicter - I was inspired by a couple of his levels.
Brad Spencer - Ditto |
Base: |
All new level from scratch |
Build time: |
4 hours (really!) |
Editor(s) used: |
WinTex v4.7 Deepsea v11.03 |
Bugs: |
None |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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trrobin
| Tiny but nicely designed level with quick nuts and bolts gameplay. Top notch. | x | |
Anonymous
| Not bad, but there's a spot you can get stuck in behind some crates (where those imps are hanging out). | x | |
Anonymous
| This is dated January 2002. You fight 54 monsters in a good-looking modern-style techbase. It's simple - basically a looping corridor with a second short corridor that has a red key - but it's great fun, and it's another one of those modest but entertaining levels that would make an excellent Map01 of a megawad. Not at all hard unless you go charging in and get massacred by the chaingunners (or if you don't find the obvious secret rocket for the end bosses). | x | |
Anonymous
| dam fucking chaingunners sometimes i think that they made them deal way to mutch damig | x |
View nb_wst01.txt
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