Title: No Rest No Peace Part 2: Insomnia
Filename: levels/doom2/m-o/norest2.zip
Size: 128.44 KB
Date: 12/30/98
Author: Leon Kelz
Description: After many years of fighting against the troops of hell you finally retire from the war business. You quit the service, rent a beautiful apartment in a quiet town and look forward to watching TV, cooking and lazing. But you can find no peace. Night after night terrible dreams haunt your sleep. In those nightmares you have to re-live again and again the merciless battles of your blood-soaked past. This night it's different. As usual, you awoke from a bad dream at dead of night. You lie in your bed and listen. Every- thing's quiet. The world's asleep. You don't feel comfortable. Deep inside you know that some- thing's really wrong. But what is it? You switch on the lights and get out of bed...
Credits: Ben Morris for DCK
Base: new level from scratch
Build time: some days
Editor(s) used: DCK v3.61
Bugs: None
Rating: (5 votes)
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Reviews:
Memfis
Dunno, mixed feelings. Fights typically involve shooting non-threatening hordes in flat areas and most locations look boxy and a bit boring. On the other hand, the realistic approach to design gives the whole thing a cinematographic feel. The atmospheric start with no monsters is especially good in that aspect. I used Doom Builder for the red key, just didn't notice that a switch appeared in my bathroom. Interesting that the level ends on a religious note.x
RastaManGames
Very damn good 90s city-stylish wad!x
TimeOfDeath
coolx
Anonymous
The beginning area looks really nice, but as the level progresses, the level design starts getting a bit dull. It still plays fairly decently though. 3/5x
Anonymous
This is the sequel to id=9657, which I disliked. This is much better. It's large and detailed, with 343 monsters. It fails the toilet test quickly - did the author secretly want to be a furniture designer? - but there's enough action to keep me amused. Actually, I warmed to it as I continued to play, it's big and epic in places, with a nice two-part design (hotel and techbase). The large monster count devolves into unsubtle hordes but overall this gets a thumbs up.x

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