Title: |
nosun4.WAD |
Filename: |
levels/doom2/m-o/nosun4.zip |
Size: |
64.72 KB |
Date: |
04/30/97 |
Author: |
Malcolm Sailor |
Description: |
This is the fourth of a series of .wads I am making. I'm going to divide this into two parts: |
Credits: |
Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass.
Ben Morris for dck3.61 It kicks ass! I designed two maps in one week that together total over 500 sectors, all thanks to his editor.
All the good wads I ever played for giving me inspiration. (Especially those mentioned above.)
John Bye for boosting my ego a little and letting me into the Black Star Coven. Check out the homepage at the top (or close). Mail john and become a beta tester and you get to play a bunch of mine and Many other Top-Quality wad designers before anyone else. Also, play johns cygnusiv.zip.
Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels). He's also a pretty cool guy. "Eternal Doom II just ain't the same without him."
My dad for fixing (and breaking) the computer. And testing my levels on skill 3.
Whoever made Zennode. |
Base: |
New level from scratch |
Build time: |
Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. |
Editor(s) used: |
Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. |
Bugs: |
Possibly, if you find any, email me, please! |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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vdgg
| My favourite from nosun series, though the CHORD serie was at least one level above that. A non-trivial tag 666 usage, nice visuals (those candles in black windows!). Very linear. | x | |
Anonymous
| no sun, no fun, it's awful, awful, awful... * | x |
View nosun4.txt
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