Title: The Orangery
Filename: levels/doom2/m-o/orangery.zip
Size: 184 KB
Date: 01/03/02
Author: John Bishop
E-mail: john.bishop@willdata.com
Description: Back at the end of the 18th century, the demon hell spawn first began secretly to colonise the Earth. They landed near the South Coast of England and slowly began to battle their way North meeting resistance but usually crushing it without mercy or compunction.

They finally reached Sussex and took over an old building there called The Orangery. This building is now owned by a UK Software House and there are some who would say that the current incumbents bear more than a passing resemblance to the demons and monsters of old.

Your mission, should you choose to accept it, is to work your way through this huge area, blagging everything that moves, locate all the keys and escape through the exit. You should know early on in the game where the exit is, but it's a hell of a job to get through it and you will need to solve many puzzles and avoid many traps before you achieve this.
Credits: Ben Morris for his superb editor, DCK, Jens Hykkelbjerg for the excellent Reject Map Builder RMB version 2.1, the DEU Team, and, of course, the wizards of Id.
Base: New level built from scratch
Build time:
Editor(s) used: Doom Construction Kit 3.2 by Ben Morris WinDEU consistency checker RMB version 2.1 reject map builder
Bugs: None - EMail me if you find any.
Rating: (5 votes)
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Reviews:
Anonymous
Uuuuhgh... this is one of the old and pointless maps that I always hope not to find in my folder. It's large, and since it's short of any details and has an unconsistent texturing, it's much too large for my taste. The gameplay is way too easy with all the heavy weapons and goodies and one Archvile being the hardest monster. A boring map in all respects. 1.5/5 -Milianx
Anonymous
This is dated May 1997. It's possibly the only Doom level set in Sussex, England. I surmise, based on the readme and email address, that it's a "my workplace" level based on the offices of William Data Systems; in which case the company must be huge, because despite having 241 baddies the level feels empty. It has all the problems of this type of map, in that there are lots of small square rooms that look the same, but you have to search each one for keys.x
Anonymous
2/5 There's a few novel bits of architecture not derived from the map's inspiration, found chiefly in the basement. Some intense firefights resulting from enemy swarms but as noted, it feels incredibly empty and is a chore to clear completely.x

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