Title: Radiation Processing Plant
Filename: levels/doom2/p-r/radplant.zip
Size: 42 KB
Date: 12/05/94
Author: Chris Brooking
E-mail: cgb@maths.bath.ac.uk
Description: Large radioactive substance processing plant that's been overrun by hell-spawn. Large, open- plan warehouse section. Ideal for the Doomer looking for a bit of a blast. Also suits co-op netplay (like anyone plays it), but probably a no-no for deathmatch (I woulda made a dm wad, but... long story). It's a bit linear, but hey, it's only my first wad, so go easy! You'll have to look real hard to find the super-shotgun without cheating.
Credits: iD, of course, and Chrissy M and Tessy F, for a bit of testing.
Base: That one sector that EDMAP starts you with.
Build time:
Editor(s) used: EDMAP 1.22/1.23.
Bugs: A few slugs in my kitchen.
Rating: (3 votes)
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Reviews:
Anonymous
I liked it - COOL - you can get stuck if you get the ssg then go back down the lift you came up and let the lift go back upx
Anonymous
This is dated December 1994. You fight 126 monsters in an old-fashioned but entertaining techbase. The gameplay is essentially a series of traps, but they're well-done. Layout-wise it's a mixture of classic themes - tech base, crate maze, slime factory roughly in that order. The super shotgun is well-hidden, and the ammo and health balance has had some thought put into it (not much of either). Slightly backwards difficulty; gets easier towards the end.x

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