Title: Rooftops.Wad
Filename: levels/doom2/p-r/rooftops.zip
Size: 59 KB
Date: 02/28/95
Author: Jeff Ross
E-mail: jefross@ix.netcom.com
Description: Inspired by episodes of TJHooker when ol' Bill Shatner hurtles his toupe packin' body over numerous chasms to snag the bad guy.

Made for Doom2, Map01

This wad serves several purposes.

It is large, and may not run well on slower computers with monsters, or during Deathmatch. For this reason I have mad the Easy settings have no monsters. In this difficulty setting you must jump across 9 rooftops in order to reach the exit. Consider it a test of your Doom agility. Very challenging.

Then there are monsters on the Hurt Me Plenty setting. Very tough to kill monsters AND jump across these rooftops. If you can do this, you're a STUD.

Then there's UltraViolence. Even more monsters. If you can do this, then you are a Doom ANIMAL!

Then there's Deathmatch. You can do it cooperatively against the monsters, or (as I suggest) play without. The level is large, so it works best with four people to keep the Frag count up. But if you like a good hunt, this is for you.
Credits:
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Bugs:
Rating: (5 votes)
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Reviews:
Anonymous
pretty good, very unique style of level. That damn arch vile pissed me off, knocked me off the roofs.x
Anonymous
This is dated February 1995. It's a kind of small town level where you start at ground level and then climb up to some rooftops; the design is simple but there's a decent lot of baddies. It reminded me of a level from "Thief II". Suffers from the fact that several of the monsters don't wake up until you're on their platform, so you can snipe them, including an arch vile; and it builds up to a boss battle that never comes. It's like a prototype of an okay level.x

View rooftops.txt
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