Title: |
Siege |
Filename: |
levels/doom2/s-u/siege.zip |
Size: |
319.49 KB |
Date: |
10/07/96 |
Author: |
Derek Merrill |
Description: |
Single-Level/Cooperative for Doom ][.
You (and your team) lay siege upon a the evil teleport center and use the center to engage in different scenarios and gathering the three keys:
Level 1 Siege Upon the Entry Port Level 2 The Teleport Center Level 3 Blue Key: Oceanliner Rendevous Level 4 The Teleport Center Level 5 Yellow Key: The Control Center Level 6 The Teleport Center Level 7 Red Key: The Meeting Hall Level 8 The Telport Center (Destruction) Level 9 Escape From the Entry Port
(If you don't want to play them all, the best levels are 3 and 5.) |
Credits: |
Ben Morris for creating DCK, the best editor I have ever used. |
Base: |
New levels from scratch |
Build time: |
|
Editor(s) used: |
DCK |
Bugs: |
Doom ][ crashed on level 4 on time, but I was unable to repeat it. |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Nine levels dated October 1996. As per the readme I skipped straight to Map03, which is an undetailed oil tanker at sea. 255 mostly weak baddies that you can slaughter easily with your vast amounts of ammo and health. I got so bored in the ship's hold that I skipped to Map05, which is a dull spawn shooter battle where you have literally rooms full of rockets to fire off. You can just run to the end of Map09. Most of them are in fact just big arenas. | x |
View siege.txt
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