Title: |
SPAM20 |
Filename: |
levels/doom2/s-u/spam20.zip |
Size: |
908.6 KB |
Date: |
07/18/96 |
Author: |
Ken Ahrens and Garrett Steele |
Description: |
SPAM v. 2.0!!! I fixed some problems that I had with the original SPAM, and I added some new stuff. Look below to find out all the changes. |
Credits: |
ID, for making Doom2. Ben Morris, for making DCK. Oliver Montanuy, for DEUTEX and DEUSF. Greg Lewis, for DEHACKED. PAINT SHOP PRO Garrett Steele for ideas. |
Base: |
New levels from scratch |
Build time: |
|
Editor(s) used: |
DCK, DEUTEX, DEUSF, DEHACKED, PSP |
Bugs: |
None |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Never_Again
| The first level is kind of playable; the second is just TWO large square mazes. The new blood and plasma are not bad, almost all the new sounds are annoying. | x | |
Anonymous
| lol, this sucks | x | |
Anonymous
| Two levels dated October 1995. There's a dehacked patch, but it just puts "SPAM" into the messages (I liked SPAMMO though). Overall this is a one of those projects where the designers spent more time finding and making zany sound samples than designing the levels; Map01 is mostly just a lot of square maze-like corridors that ends with a maze, Map02 is all maze all the way through. The levels don't have the sheer mania of SKY MAY BE and they're no fun to play. | x | |
Anonymous
| There's some evil stuff lurking in these archives. | x |
View spam20.txt
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