Title: Santa Rosa 8 ASSAULT
Filename: levels/doom2/s-u/sta_ros2.zip
Size: 500.43 KB
Date: 07/11/95
Author: Luis Gerardo Reyes Vega
Description: I hope you didn't loaded my first Santa Rosa WAD; it was a shame. I have worked during the last weeks to give you the improved version I promissed you. And if you were disapointed with the first one (I´m sure you were), try this one and you will inmediately note the GREAT DIFFERENCE. First, I have to say that not all the things in this WADs were done by me, so I have to give credits to the following persons: *Steve McCrea, Simon Wall, & Elias Papavassilopoulos (sm@eng.cam.ac.uk) for some textures borrowed from TRINITY.WAD *Norman Scott/Tim Scott (norman.scott@flatland.com / tscott@plains.nodak.edu) for the sprites borrowed from their R2wolf.zip *Olivier Montanuy ( montanuy@dmi.ens.fr ) for the great pine borrowed from SWGFX4.zip * The creators of Wolfenstein * The creators of Doom * The creators of WinTex * The creators of Deu2 * The creators of Doom Cad * Bill Neisius for his audio and graphic editors for both Doom and Wolfenstein

Now, here comes the description of what I have done: In the Santa Rosa 8 WAD, you can know by yourself how is my house here in Metepec, Mexico. I put any single detail of my house in this new Level including those archs in my garage (I hope you like them). I even added and changed some textures sprites to give my WAD the real appearence of my house. I changed some sprites such as the Medikit, the Compumap, the trees and the columns. And for some nostalgic remembrance, I placed some of the stuff from Wolfstein3D. You won't be disapointed with the new sounds I added. I recorded them from a popular Video Game of an earth worm in a powerful suit.In addition to all this, I improved the level, repairing all those stupid bugs and adding more and better distributed enemies and weapons, more locked doors, better shaded zones, a new city sky, improved textures and more.

I have to warn you that before you play this WADs, you have to run INSTALL.BAT, to complete the sprites and flats. Just copy the files (including deusf.exe) to your DOOM ][ directory and run Install.

Y AQUI VA ALGO PARA TODOS LOS DOOM ADICTOS DE MEXICO: ! QUE DE POCA MADRE ESTA EL NIVEL QUE HICE! ! Y QUE VIVA MEXICO CABRONES!

A final word: DOOM ][ is an hiper-very-excelent game: don't copy it illegally.
Credits: Claudia Montiel Polis :)
Base: New level from scratch.
Build time:
Editor(s) used: DOOMCAD 5.1, DEU2, WinTex (Excelent program), COREL PHOTOPAINT, Paint Shop.
Bugs: If you find a very significant Bug, please make me know it, I will try to repair it.
Rating: (1 vote)
Download here

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Reviews:
Anonymous
The readme made me smile. "DOOM ][ is an hiper-very-excelent game" - damn right. The level itself is rubbish, though, although it's amusing as a manic sensory assault. It's a "my house" map with all the flaws (and were all of these authors *really* multi-millionaires?) , but there are so many samples and new sprites that it's like overdosing on Mountain Dew, which I enjoy. The author invites people to visit him at university, which is charming.x

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