Title: |
SYMOSHR.WAD V ][.0 |
Filename: |
levels/doom2/s-u/symoshr.zip |
Size: |
75.3 KB |
Date: |
04/21/03 |
Author: |
Symo (C) 1996 |
Description: |
My shrine's been taken over! Not only has my house been infested (see SYMOHOME.WAD) but now my fraggin' shrine as well! This level contains new textures, a large hidden area, NO CYBERDEMONS, some neat puzzles and some serious bloodletting. Have fun with the clean-up mates! |
Credits: |
|
Base: |
New level from scratch |
Build time: |
Couple of weeks. I can really use DeeP now! |
Editor(s) used: |
DeeP 7.11 for map + nodes, RMB21 for rejects (use one lads!) Acorn !Paint, !ChangeFSI, DA's picture for gfx. !ToBMP for gfx conversion, DEUTEX for gfx inclusion |
Bugs: |
none, though graphics won't display in Doom Legacy for some reason. |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| This is dated March 1996. It's horrible. It has some garish ugly textures that I assume are supposed to look like a Japanese temple; overall it's a confusingly-designed copy-and-paste switch hunt with a grid-like layout and no good fights. Ends with an irritating and completely unentertaining run-and-jump section. | x |
View symoshr.txt
|