Title: Map03 Mix
Filename: levels/doom2/s-u/t-m3mix.zip
Size: 38.54 KB
Date: 07/02/06
Author: Tango
Description: Map03Mix, is of course, a 'remix' of one of my favorite Doom2 maps, Map02 (obviously). It has a nice 'old-school'-ish feeling to it, so hopefully you'll enjoy that. :D The map was originally started in August of 2005, but I never gave it a proper release, so here it is. Enjoy.
Credits: American McGee - For making the original Map03, which was the insipration or whatever for this Impboy4 - Testing NetNomad - Testing Stupidhead - For being stupid as can be, and making some cool maps Belial - Bug Testing/Reporting DomRem - Bug Testing/Reporting Stephen - For encouraging me to map, thanks a ton man :) SkullTag Forumgoers - For being awesome and giving feedback on the screenshots Doomworld Forumgoers - Same thing #DMClub - For giving me my website, and for being awesome Flesh420 - For being awesome and having fun maps Agent Spork - For being awesome, and for insipration for my newer maps Dutch Devil - For having awesome maps And anyone else I forgot :(
Base: Entirely From Scratch
Build time: It took somewhere around 10 months to actually release it, but I finished it in 3 hours, and maybe another hour for bug fixing.
Editor(s) used: Doom Builder
Bugs: No, but please E-Mail me or something if you find any.
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
A better effort than the Map02 remix as there wasn't quite as much unnecessary detail thrown in and the space is a little more open (though still cramped compared to the original Gantlet). Considering that both maps were made in a short amount of time, they were both acceptably fun. 6/10 -Snakesx
Anonymous
Even better, I'll put a nice 5/5 for this. Remakes rules! - Optimusx
Anonymous
map02 remake is better, but this is ok too. 3/5x
Anonymous
So it's "obviously" a remix of Map02, eh? That's a typo, that is. This was a bigger departure than Map02 Mix, with a completely different ending that's not quite as good (and it doesn't make sense to give the player a powerup right at the end of the level, unless perhaps there's a megawad in the offing). It's as fun as the original, although tighter and not as spread-out.x

View t-m3mix.txt
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