Title: |
The Plant |
Filename: |
levels/doom2/s-u/theplant.zip |
Size: |
100.14 KB |
Date: |
06/22/96 |
Author: |
Chris Zepnick |
Description: |
First, this is the first third (fourth?!?) of what is sure to become a HUGE wad.
The short of it: You're infiltrating a processing plant that is being converted to . . .no one knows. Fortunately, the plant's techs managed to sabotage much of of the plant before abandonning it (or dying). It's now HEAVILY fortified and many a marine's lifeless carcass litters it's floor. You've just crawled out of a defunct incinerator when you're spotted. . . |
Credits: |
-Russ Rehagen for fragging more than his share. -Jens Hykkelbjerg (I swiped some of graphics from his SPCIAL2B.WAD distributed with ZenNode). -Nirvana for the music. ("Rape Me, how appropriate.) ================================================================ |
Base: |
New level from scratch |
Build time: |
Don't ask. :) |
Editor(s) used: |
WinDEU v5.99b1 WinTex 4.2 ZenNode 0.98a (all of which kick!). |
Bugs: |
none I know of |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| cool map | x | |
Anonymous
| The readme mentions three prequels, but this is the author's only level in the database. It's poor. There's a lot of action, but you have to blunder around in the dark in order to progress through the level, looking for unremarkable switches in pitch blackness. I reached an impasse quite early on and couldn't think of a reason to continue, so I didn't. | x |
View theplant.txt
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