Title: |
Liquid |
Filename: |
levels/doom2/deathmatch/Ports/j-l/liquid.zip |
Size: |
585.06 KB |
Date: |
03/06/99 |
Author: |
Cyberdemon (Mike Watson) |
Description: |
Four Boom enhanced, Quake 2 inspired DM maps. I say Q2 inspired because of the damage sectors, although there aren't any death traps. Not a lot of convayers like in Reclimation(there are two, but they don't mess with gameplay). The maps are focused more on gameplay then looks, although I tried to make them look nice they won't slow to a crawl if you have a p90(at least I hope not). |
Credits: |
id Software for Doom 2, TeamTNT for Boom and Reclimation which helped me figure out a few new uses for Boom's scrolling floors. Also grosse, Covaro and Ricrob for beta testing. |
Base: |
New levels from scratch, sky is combinations of skys from Doom and Doom 2. Sounds from Q2, midi's found on my HD |
Build time: |
To freaking long |
Editor(s) used: |
WadEd, Wadauthor, WinTex, Warm and PSP |
Bugs: |
The sky, for some reason, displays screwed up from some perspectives with ZDoom. I don't know why it does this, but it works fine with Boom and MBF. |
Rating: |
(1 vote)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| A wad by mike watson, now that should get you interested. It's a good DM pack. The sky is indeed a bit off. A few of the areas were a bit too dark, but this should be fun in MP. | x |
View liquid.txt
|