Title: |
SargeBaldy Speedmapping Compilation #21 |
Filename: |
levels/doom2/Ports/s-u/sbspd021.zip |
Size: |
243.05 KB |
Date: |
07/16/09 |
Author: |
Various |
Description: |
This is a compilation of the WADs entered in SargeBaldy's twenty-first speedmapping exercise. Participants were given 100 minutes to construct a map based around a texture they selected, inhabited only by one type of monster, and allowing the player only one type of weapon. |
Credits: |
Doomworld for the template for this .txt |
Base: |
New levels from scratch |
Build time: |
100 minutes per level |
Editor(s) used: |
Various |
Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| MAP01 was great, apart from the difficult straferunning part at the beginning. I'll play that again. The Arachno map was visually impressive but basically an exercise in running and circlestrafing. I'm not a fan of large packs of Revenants so I skipped them, and the rest just featured ridiculously stupid Archvile usage. More variety would have been nice. EarthQuake wins. 3/5 | x | |
Anonymous
| Agreed with above reviewer, the Archvile maps were nigh-impossible. Even the BFG one. Also the Arachno map isn't exactly 1 monster, due to the Cyberdemon at the end... Oh well. 3/5 from me. - Moti | x | |
Anonymous
| Revenant and arach maps were fun, arch-vile maps not. 3/5 | x |
View sbspd021.txt
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