Title: The Nadir
Filename: levels/hexen/m-o/nadir.zip
Size: 4.33 MB
Date: 09/08/10
Author: otsego - Jason Hearn
Description: The Nadir is a short (~2 hours) Hexen adventure that aims to extend the experience once the vanilla game and expansion end. I found myself wanting to play more Hexen after completing these, so the result wasThe Nadir. This is a project I created as a personal goal and for my own enjoyment, but decided later in the creation process that I would share it with others who enjoy this game and user-created material.
Credits: Death Knight enemy - Tormentor667, Eriance, Ghastly Dragon Cultist enemy - Tormentor667, Eriance, Dreadopp Evil Knight enemy - Mr. Green Ghoul enemy - Eriance, Ghastly Dragon Imp Warlord enemy - Tormentor 667, Espi, Nanami Lava Demon enemy - Virtue/Ben2k9 Dark Gargoyle enemy - Virtue/Ben2k9 Thor boss - Starscream, Dreadopp Mage staff sprites - neoworm

New music - my bud Brad Perry

Everyone who answered my amateur questions on the Editing forum. Everyone who reported bugs and commented on the work (thanks!). The creators of the Zdoom and GZdoom source ports.

And of course, id, Raven, and everyone who brought us Hexen, Doom, Heretic, and the works.
Base: New from scratch
Build time: About 3 months
Editor(s) used: Doombuilder 2, SlumpED, Irfanview
Bugs: Projectiles can pass through upper part of some enemy bodies, but I think that's a Hexen issue
Rating: (10 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
maulosiarch
Slopes looked out of place here - every sloped surface could have been replaced with stairs. The only enemy I really didn't like was the Acid Golems, and the power of the Dark Gargoyle's fireball was far too great for its size. I find it is truer to the Hexen feel with its back-and-forth between levels design than many wads that have more levels than this. The new melee weapon I barely used while playing as the Mage though.x
Anonymous
dylux: Too short. Trying to figure out where 4 MB of this file went because it wasn't on gameplay. Must be on new monsters. Very unmemorable WAD...nothing special.x
Anonymous
Epic... wait... ah... well, it's not bad and have some fun on it but those new monsters are annoying(not the solider). No comment on BOSS fights and visual effects...but, I think it can be better...Hexen + GZDooM should not just like this I think. 2.5/5 -playerlinx
Anonymous
2/5 for effort, this needs more work still.x
Anonymous
While I don't care much for this Hexen wad being GZdoom specific, its not a bad short hub. 3/5x
Anonymous
Hexen doesn't deserve this.x
Anonymous
Terribly unfun. The level design is interesting at times, but hideous at others. Ugly use of slopes and particle fountains abound. The author included the most annoying monsters he could find on the Realm667 bestiary and two weapons from Heretic which are semi-broken. Proper placement of monsters is forgone in favor of using the new monsters as often as possible. Meh, 2/5 stars for effort.x

View nadir.txt
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