Title: |
MINES.WAD version 1.1 |
Filename: |
levels/doom2/m-o/mines.zip |
Size: |
87.54 KB |
Date: |
03/29/96 |
Author: |
Iikka "Fingers" Keränen |
Description: |
Go down the mine tunnels. Kill the bastards. Destroy the biggest one by shooting its FRAGGING BRAIN INTO FRAGGING PIECES! |
Credits: |
ID software, Matthew Ayres, Thomas Giboney |
Base: |
New level from scratch |
Build time: |
10 (?) hours |
Editor(s) used: |
Waded 1.83beta Bsp 1.3x |
Bugs: |
None. I finally found a working bsp program... (there was no documents in the bsp1.1x and thus I didn't know the QEMM messes up the DPMI) |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Cool '96 map | x | |
Anonymous
| For 1996 this would have been incredible. Massive, well-themed and seemingly endless. For 2009 it's cramped, obscure and seems to exist solely to watch Iikka's included keyboard demo of a UV run where he knows all the secrets, upcoming monsters, and the way to go in this incredibly intricate and samey-looking level. 2/5 | x | |
Anonymous
| This is good fun. It's a large, non-linear level, with a simple but effective design. There's a nice clever secret near the beginning. The mine is intricate and really looks like a mine, for once, and you are free to wander about. There's one irritating trap where you fall into lava, but it's a clever level that I enjoyed, very good for 1996. | x |
View mines.txt
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