Title: Corrupted Dreams
Filename: combos/corupt_x.zip
Size: 1215 KB
Date: 04/07/05
Author: Xaser
E-mail: xaser.88@gmail.com
Description: Okay... I hereby declare this to be my LAST DeHackEd-based weapons mod I'm ever going to make. Why? Because, DECORATE based weapons are finally here (and I mean it this time... I have a whole other mod finished using that system, but I can't release it yet due to the DECORATE weapon system only being available in a hacked version of Zdoom. DECORATE weapons WILL be available in the next official release, so I have to wait for that before I can release that mod.)

So therefore, seeing that this is my last DEHACKED mod, I've made this one as BIG as possible (big as in good as well, heh. The last time I said that a weapons mod was going to be my final Dehacked one was for Pyromaniac, and we all know how bad that wad turned out to be. :P)

So, let's see: we've got 17 new weapons this time, ranging from stuff like Slag Cannons, Tri-missile launchers, Corkscrew Laser Cannons, and the ever-popular Mobile Defense Turret. Basically, it's the largest (I think) weapon mod ever created for Zdoom, and I have to say that it's pretty damn good as well. It's slightly overpowered, so it's best to use it on stuff like Hell Revealed or Alien Vendetta. :P
Credits: Corrupt Marine - Kickass Weapon Graphics. He drew the SMGs and the "Black Death" Pistol. He was gonna do more, but he was busy with Real Life and stuff. :P

NMN - Kickass Weapon Graphics. He drew the Destructor MG, Slag Cannon, and both he and Corrupt Marine drew the Photonic Disruptor graphics. Heh. :P

Chronoteeth - Corkscrew Gun GFX were ripped by him and stuff. Thanks. :P

Saber Interactive - I "borrowed" the SMG firing sound from Will Rock. :P

Daniel - I used a couple of sounds from his wads again. Heh, I hope he doesn't mind. :P

WildWeasel - Concept ideas for the Heavy Magnum, and hosting the Doom Armory, the best weapons-mod related site, where I got tons of feedback and suggestions and stuff. Thanks. :P

Scuba Steve - Heh, I can't ever seem to make a mod without mentioning him in some way. :P I used his 40mm Grenade Launcher as a base for the Heavy Magnum graphics. He also drew the graphics for the Tri-Missile launcher, although I animated it myself. :P He is also responsible for the Leech Device and the Knife (which was animated by me using a similar technique to another knife Scuba drew (the motion blur)).

Cory Whittle - A couple of Projectile sprites from ICD-SE, and the hands for tossing the Mobile Defense Turret.

Banjo Software - A few misc. enemy graphics from HacX. Why did they never end up finishing that game, anyway?

The Innocent Crew - Flamethrower GFX and sound.

Rogue Entertainment - The Seeker Missile GFX was based off a decoration from Strife. Strange, huh?

Whoever made RoTT - I can't believe I can't remember who developed this game, but I used the Heat Seeker graphics for the Heat Seeker here. Heh.

Whoever made Dark Forces- Stinger and Laser Pistol graphics. Heh.

Raven Software - A few misc. projectiles came from Heretic and an inventory item from Hexen.

Zipper Interactive - One sound from DeathDrome.

Goldeneye64 Doom Team - Modified Moonraker projecile sprites used for Laser Pistol projectile.

Ralf Wueltener - I used his modified IFOG sprites for the Laser Pistol explosion.

3D Realms - I pasted Duke 3D's turret graphics on the body of an arachnotron to use for the Mobile Defense Turret sprites.

Chasm: The Rift - Insanity Shotgun GFX.

Snarboo - He ripped the shotgun GFX before me. :P Nice job on Commandos! Doom, by the way.

The ZooM team - The Grenade and Repulsion Belt inventory items.

Whoever made the Pistol Zombie - Uh... the Pistol Zombie. :P

Espi - Barrel explosion graphics from gunspc.wad

Grubber - The amazing DEHSUPP lump. Without that, this wad would only have... 9 guns. :P

Randy Heit - Zdoom. Kicks. Major. Ass.

Id Software - For Doom. Without that, there would be no this. (confusion++)

Wow, that is a LONG credits list, but well, let's just say that D2C's credit list will be a hell of a lot longer. :P
Base: for the Heavy Magnum graphics. He also drew the graphics for the Tri-Missile launcher, although I animated it myself. :P He is also responsible for the Leech Device and the Knife (which was animated by me using a similar technique to another knife Scuba drew (the motion blur)).

Cory Whittle - A couple of Projectile sprites from ICD-SE, and the hands for tossing the Mobile Defense Turret.

Banjo Software - A few misc. enemy graphics from HacX. Why did they never end up finishing that game, anyway?

The Innocent Crew - Flamethrower GFX and sound.

Rogue Entertainment - The Seeker Missile GFX was based off a decoration from Strife. Strange, huh?

Whoever made RoTT - I can't believe I can't remember who developed this game, but I used the Heat Seeker graphics for the Heat Seeker here. Heh.

Whoever made Dark Forces- Stinger and Laser Pistol graphics. Heh.

Raven Software - A few misc. projectiles came from Heretic and an inventory item from Hexen.

Zipper Interactive - One sound from DeathDrome.

Goldeneye64 Doom Team - Modified Moonraker projecile sprites used for Laser Pistol projectile.

Ralf Wueltener - I used his modified IFOG sprites for the Laser Pistol explosion.

3D Realms - I pasted Duke 3D's turret graphics on the body of an arachnotron to use for the Mobile Defense Turret sprites.

Chasm: The Rift - Insanity Shotgun GFX.

Snarboo - He ripped the shotgun GFX before me. :P Nice job on Commandos! Doom, by the way.

The ZooM team - The Grenade and Repulsion Belt inventory items.

Whoever made the Pistol Zombie - Uh... the Pistol Zombie. :P

Espi - Barrel explosion graphics from gunspc.wad

Grubber - The amazing DEHSUPP lump. Without that, this wad would only have... 9 guns. :P

Randy Heit - Zdoom. Kicks. Major. Ass.

Id Software - For Doom. Without that, there would be no this. (confusion++)

Wow, that is a LONG credits list, but well, let's just say that D2C's credit list will be a hell of a lot longer. :P
Build time: Longer than I'd hoped. :P
Editor(s) used: Wintex, XWE, Paint Shop Pro (7), Windows Paint (lol), Dehacked, Notepad, etc.
Bugs: The Laser Pistol looks screwed up on the screen if you use the status bar. I personally never play with the status bar, so thanks to MasterOFDeath for spotting this bug. If I could fix it, I would, but the Laser Pistol was a bitch to implement (mainly becuase of the choice of weapon I used to "host" it. It used to still fire when you were out of ammo, and that didn't work out too well. :), so I'm not touching the darn thing again. This wad is like a house of cards, so modify at your own risk: you might end up breaking half the wad, like I did a couple of times. :P

(Heh, that was a long paragraph to list ONE bug, huh? Heh, I apologize for wasting your time, in case you feel like accusing me of wasting your time. :P)
Rating: (26 votes)
  Spambot check: 2 + 8 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:



View corupt_x.txt
This page was created in 0.07983 seconds