Title: |
An E1M3 Level |
Filename: |
levels/doom/a-c/ane1m3lv.zip |
Size: |
157.62 KB |
Date: |
12/30/03 |
Author: |
MegaZzZeux |
Description: |
A Level that was originally made for a megawad (but got too complicated so I decided to release this level alone. (since it was the only decent level, in my opinion). This is my second released wad. |
Credits: |
John Williston (WadAuthor), the creators of Wintex, The Net Nomad and Clan ORB (playtesting/support), Paul Corfiatis (music), and of course ID for this excellent game. |
Base: |
New level from scratch |
Build time: |
About a month |
Editor(s) used: |
WadAuthor v1.3., Wintex |
Bugs: |
I do not know of any, if you find some, please let me know. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| The previous reviews are misleading: this is not an unfinished map and it doesn't require ZDoom (works in Prboom-Plus for me). Anyway, it's a decent E1 style level. Simple and somewhat cramped rooms are mixed with cooler stuff (I really like the outside area). Main problem is that the map is very sparsely populated and you get lots of ammo so the action is boring for the most part. But I still liked it. | x | |
Anonymous
| Short and very easy techbase with bright lighting and a bit of basic shadow work. Probably easier than the IWAD levels and is a bit of a switchhunt, though does include a couple of attractive design features. However why is it mysteriously E1M3? You use mostly Doom 2 textures anyway, shoulda just made it MAP01. Won't play in anything except ZDoom because the author doesn't know how to organise his WAD lumps properly. 2/5 | x | |
Anonymous
| Um, either
A) finish your maps before releasing them, or
B) at least allow other people to make maps based off your start
This is worthless trash how it is. 0 stars -sargebaldy | x |
View ane1m3lv.txt
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