Title: |
A rush of blood to the head |
Filename: |
levels/doom/a-c/arush.zip |
Size: |
105.14 KB |
Date: |
03/30/06 |
Author: |
Oswaldo``Joaquin´´ Zuniga |
Description: |
A new map for Ultimate Doom, simulating a building, with some Doom2 textures. This isn't an easy level -play it in Ultraviolence and fight all those Cacodemons!-, and requires some time to beat it. |
Credits: |
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Base: |
My house |
Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| Quite enjoyable MYHOUSE-ish wad. It starts out a bit humble, but gets more awesome when you reach the main street and then stays strong. The final cyberdemon scared me a bit and in the end I ate one of his rockets, argh. Btw it's kinda interesting how often the Spanish mappers choose to work with the city/house theme. I don't really know why. | x | |
Anonymous
| i thought it was a homage to Coldplay | x | |
Anonymous
| It's a decent but very dull level. Breaks two cardinal rules of Doom level design, in that (i) it is based on the author's house and (ii) it has toilets. If a level has toilets it is a sure sign that the designer was more interested in making toilets than in making a good, well-playing level. The gameplay involves clearing out a series of small, identical-looking rooms with typical computer monitor "televisions" and mock "beds". It's possible to get stuck in some of the corners. | x | |
Anonymous
| It's a very enjoyable level; looks old, but has an original theme and an intense gameplay. | x | |
Anonymous
| The gameplay is ok, but it doesn't look good... 2,5/5 | x |
View arush.txt
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