Title: |
Bitedust |
Filename: |
levels/doom/a-c/bitedust.zip |
Size: |
61.06 KB |
Date: |
05/17/96 |
Author: |
Dave Johnson |
Description: |
Mid-sized level with a 3 key solution. Has all settings easy thru hard and cooperative play. Wad was really designed for co-op play and is rather difficult for single player. No Deathmatch starts but feel free to add them and try it if you like. |
Credits: |
Id Software and Ben Morris for DCK3.4 REGISTERED! |
Base: |
Created from scratch. |
Build time: |
Didn't keep track (DCK is fast !!!) |
Editor(s) used: |
DCK3.4 (If you haven't tried it, you should!) Mustool for inserting music. |
Bugs: |
None. |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| A pretty fun mission, set in a base with changing style (hellish/wooden/ston e). There's a lot of opposition, and it takes a while for you to reach any armour. The ending is very violent, but you'll be bathing in ammo. Progression's good, gameplay's good (except for a few stupid things, e.g. a bug at the chaingun room, which can trap you), architecture is okay, even though some touch-up work wouldn't hurt. Because of a small design flaw, 8/9 secrets is the maximum. --3/5 | x |
View bitedust.txt
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