Title: |
bop.wad -Baron on a Pedastal |
Filename: |
levels/doom/a-c/bop.zip |
Size: |
41.59 KB |
Date: |
11/19/04 |
Author: |
Andrew Murphy |
Description: |
Dark and Forboding, a trip into the dark side of Diemos. Has numerous teleporters, and a few stair cases, just to keep up with my first wad. Their not huge, but very interesting. Didn't implement and secret doors or sectors. There are many Barons of Hell, and one guarding the blue key on a platform (hence the title) |
Credits: |
Anyone who feels they deserve them. |
Base: |
New from scratch |
Build time: |
Two weekends, and numerous nights while avoiding my calculus. |
Editor(s) used: |
Deu 5.0,5.1 Bsp 1.0 |
Bugs: |
At the bottom of the really high elevator (you'll know it when you get to it goes from -511 to 440) when you cross sectors you get a gray flash. You can find a spot where you whole screen goes gray. Not a problem, but really annoying if you walk slowly of the elevator. |
Rating: |
(4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Extremely frustrating level with bizarre angles and far too many teleporters. | x | |
Never_Again
| Not bad. Angular, oddly textured, with cryptic progression and confusing teleporters, extra-tall lifts just for the hell of it, but a good piece of oldschool action nonetheless. | x | |
Anonymous
| fucked up | x | |
Anonymous
| Ugly, random rooms with random textures. Some areas are very ... unique, I've never seen Doom's standard textures being used in this way before. The progression is completely confusing, as well, with constant teleporting to different areas from time to time. A couple of relatively good looking sections (the start, the area before one of the blue key doors) can't save this atrocity. --0/5 | x |
View bop.txt
|