Title: |
DETHTRAP.WAD |
Filename: |
levels/doom/d-f/dethtrap.zip |
Size: |
83.38 KB |
Date: |
06/13/94 |
Author: |
Tony Donno |
Description: |
TRAPPED!! - how? where? It doesn't look so bad! Nice clean room. Oh look somebody left me 2 boxes of ammo. Well better take it, you never know when some ammo might come in handy. : Look a door! What's behind it? Oh, a bridge leading to another door. Lets go!! ..... Aargh, a trap, lots of IMPS!!!! : Well that describes about 1% of this level. It's big, it's mean. There are many traps, puzzles and effects. : Anybody who finishes this level on NIGHTMARE is definitely a DOOM GOD and should mail me immediately. : My best time for Ultra Violence is 31:36, 100/100/100 no saving. Let me know how you do. |
Credits: |
Who else but the makers of DEU. The authors of BSP. ID, for a truely awesome game. |
Base: |
New level from scratch |
Build time: |
A long, long time |
Editor(s) used: |
DEU 5.1, DEU 5.2, DEUGCC 5.2, BSP11X, IDBSP (modified to allow things on a 8 grid, mail me if you need this) |
Bugs: |
A strange "No more visplanes" error from DOOM in the Green Hex room. I don't know what it is, and nobody I have spoken to knows either. Half fixed by forcing a few doors to close. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This one is filled to the brim with traps. Most of them are good, some of them are not so good. The texturing is all over the place, but a lot of areas look nice. It's somewhat challenging, unless you find ways to lessen the severity of the traps -- there are many such possibilities, intended as well as unintended. Unfortunately, you can get stuck in several places, and on the whole this really feels like a one-shot map. Oh, and Tony, my UV max time was 13:19. --3/5
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View dethtrap.txt
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