Title: |
Doom Carnage |
Filename: |
levels/doom/d-f/dmcarn.zip |
Size: |
128.53 KB |
Date: |
03/24/96 |
Author: |
Tim Jones |
Description: |
This level is a bunch of square rooms with every type of guy and weapon--make for a great deathmatch level, too. |
Credits: |
This was my first level, and I based it on a cool Doom 2 level called SQUARES.WAD, whic I got off a CD. The author of that level needs dome credit for the original idea. |
Base: |
New Level from scratch |
Build time: |
|
Editor(s) used: |
DEU v5.2 |
Bugs: |
None |
Rating: |
(4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| This is dated January 1996. As the reviews point out, it's based on Costa Lappas' id=12327, which came out in March 1995. As with that masterpiece a review is almost superfluous - it's a square grid of square rooms, most of which are filled with monsters and ammo. It suffers from the obvious problem of only having Doom 1 monsters and weapons, which makes it easier (espec. once you get the BFG). If you're in the mood for a training version of 1Squares it's not bad. | x | |
Anonymous
| Meh. Yeah, 1squares (which already wasn't great) was better. | x | |
Anonymous
| An Ultimate Doom version of the (in)famous 1squares.wad. A true slaughter map, with hall after hall containing vast amounts of monsters and enough ammo and powerups to last a lifetime. Very fun, but it doesn't feel as polished as its Doom 2 counterpart. Not nearly as hard, either, in spite of a finale where you're pitted against 10(!) Cybderdemons all at once. And even though the layout is almost identical, the texture schemes were better in 1squares. Plays on E2M2. --3/5 | x |
View dmcarn.txt
|