Title: |
IMPS.WAD ver 1.0 |
Filename: |
levels/doom/d-f/dmkimp.zip |
Size: |
23.43 KB |
Date: |
08/01/05 |
Author: |
Kevin D. Morgan |
Description: |
This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area "outside" in this one. Very hard to finish on level 4, but it can be done. |
Credits: |
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Base: |
New from scratch |
Build time: |
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Editor(s) used: |
Doom Editor (the real thing) v2.60b4 |
Bugs: |
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Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Not a BAD map for 1994 vintage since a dos based editor like the original DoomEd must've been difficult to work with, with no or little graphical representation of the level aligning textures must've been time consuming, However I could be wrong.
All in all an average 1994 level. | x | |
hex11
| Heads up: this one crashed Chocolate Doom: it segfault'd on the winding staircase, while in R_DrawMaskedColumn() . Plays fine in PrBoom. | x | |
Anonymous
| As the man says, although I give it two stars because it didn't anger me. Perhaps I am in a pleasant mood. I have just had tea. It's a typical mid-1994 wad, shambolic and odd and not very well made. There's an invulnerability sphere right near the exit, for example, but the "final battle" involves half a dozen imps and sergeants. Robert Plant's solo career, eh? Hasn't really taken off. | x | |
Anonymous
| Most of this one falls pretty firmly within the "awful" category. There is one section I did like, the outdoor catwalk with monsters on pillars. The start is made a little tougher by forcing you to go through some harmful ooze if you want to get 100% kills (or if you don't know the right way to go), the rest of the map is easy and straight-forward. Health and ammo was nicely balanced. The overall impression is still not good enough to warrant a higher grade than... --1/5 | x |
View dmkimp.txt
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