Title: |
My second level : it's a short one but a good one. |
Filename: |
levels/doom/d-f/dmlamou2.zip |
Size: |
57.95 KB |
Date: |
08/02/05 |
Author: |
François LAMOUREUX |
Description: |
It's my second level. It's a small one very well designed and plenty of new ideas, as you'll se by yourself. I specialy made it for you enjoy ! |
Credits: |
Thanks to Raphaël Quinet for his fabulous DEU, to Colin Reed for his good and fast rebuilting BSP and to Per Allansson for his very speedy GO32. |
Base: |
New level from scratch |
Build time: |
50 hours (my last one which is a big one took me
more of 600 hours : look for it : 'DMLAMOU1.WAD'. |
Editor(s) used: |
DEU 5.2 with GO32 to increase speed and memory, BSP 1.1x, and nodes-ssectors rebuilt with DOOMCAD. |
Bugs: |
Yes there are some bugs but i don't know where they come from. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| This is waay ahead of it's time. Nice use of stock textures, cool little forklift in the crate room, just could use more shells. But this has a lot of attention to detail, more so than 99% of stuff from 1994. Honestly - do you know how hard those old editors were to use? Nearly impossible. An earned 5/5. | x | |
Anonymous
| This is dated October 1994. Based on the name alone I was expecting it to be awful, but it's not bad. It's an understandably oldschool mountain techbase, with a decent monster count. Suffers from a shortage of shotgun ammo, which means you'll have to pistol a bunch of demons at the start; the emphasis on tediously shooting lines of baddies becomes, well, tedious. There's a clever idea with a reflected beam of light - it points out a secret - that I haven't seen elsewhere. | x | |
Anonymous
| Good one. | x | |
Anonymous
| Tableau original jouable avec ZDoomGl Manque juste des mini touche d'alignement texture. 3/5 - Eye's | x |
View dmlamou2.txt
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