Title: |
The Court Yard |
Filename: |
levels/doom/d-f/dmyard.zip |
Size: |
47.07 KB |
Date: |
05/30/05 |
Author: |
Paul Pina |
Description: |
This level I tried to get a tier effect. There are many hidden doors and Keys.(you will need 2) As in all my wads there is a hidden switch to end the level. Lots of bad guys a perfect level for 2 or more. Look for the key to open the hidden door that leads to the way out. Weapons availability You can get every where but remember teleporters have 4 sides... this means I can send you 4 a different way depending which side you use(BIG HINT) good luck let me know if you like it or hate It. (Chain gun, Plasma gun, Shotgun, Rocket Launcher) |
Credits: |
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Base: |
New from scratch |
Build time: |
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Editor(s) used: |
DEU 5.1 |
Bugs: |
None |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Yes, awful, and would be awful in Deathmatch. The blue key is easier to find with modern source ports that allow looking up and down. But the trial-and-error doors and multi-side teleporters are killers; this wad dates from a time when some people thought that the best way to entertain the player was to piss him off, viz Space Quest etc. | x | |
Anonymous
| A slight improvement over the author's previous maps (dminve/dmtele). There's still a shitload of ammo and health, with few monsters spread thinly over enormous rooms and areas. The courtyard and surrounding structures look decent; there are attempts at gameplay, even, with a Cyber fight at the end. Still, this pretty much sucks. You have to rely on trial-and-error to find vital doors, correct sides of teleporters, and keys (good luck finding the blue key without looking in an editor). --1/5 | x |
View dmyard.txt
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