Title: ELEMENTS.WAD
Filename: levels/doom/d-f/elements.zip
Size: 527.25 KB
Date: 09/12/94
Author: Neal Ziring
Description: UAC has been trying to stage a counter- attack on Hell, via the realms of the four elements: Air, Water, Earth and Fire. The effort has gone awry, the demons are winning, and you have gone in to eliminate all opposition.
Credits: iD, for such a great open technology! R. Quinet & B. Wyber (Authors of DEU), B. Neisius (dmmusic, dmgraph, dmaud), R. Rossbach et.al. (idbsp), C. Reed (BSP 1.2x), K. Wilkins (wacker), Jens Hykkelbjerg (Rmb), Pharses (Dshrink), S. Kearney (1 mus file), M. Coyne (2 mus), All my beta testers specially Joe and Mike, Corel Corp., Digital Expressions, Aldus, Various sites on the net for MIDI files. (and my wife for putting up with this..)
Base: New levels from scratch
Build time: 100 hours (whew!)
Editor(s) used: DEU 5.21
Bugs: Occasional dark vertical lines with joined partially transparent textures. One instance of the veil effect (hard to find, doesn't hurt play). Funny transient falling floor effect in FIRE, just a quirk of the DOOM engine, not really HOM. [Note: Dshrink has been applied to these maps, that makes this Pwad unsuitable for map editing. Anybody who wants the unshrunk maps to use, just contact me via email.]
Rating: (6 votes)
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Reviews:
Anonymous
It has its deffects, but is pretty good overall. --- 4/5x
Anonymous
An okay levelset from 1994 with good ideas, but poor execution. There are some neat tricks for the time (and a how-to guide for all of them) but they feel out-of-place inside these dull, empty levels. For those looking for a quick '94 fix, E1M3 is the best level in this set. 3/5x
Anonymous
Five levels dated September 1994, complete with an interesting writeup that explains a few of the early level design tricks (e.g. the "invisible steps" from UAC_DEAD). The levels are creative and interesting and technically wonky; they're ambitious for the period and hard to dislike. The gameplay is generally good, with not too much health and ammo. E1M9 is pretty disposable and E1M2 felt too mazey, but I liked the others.x
Anonymous
Good levels considering this was one of the earliest effort of developing DOOM wad. Below average by today's standard, but still fun to play.x
Anonymous
Good concept, but lacking in levels. Boring and mazey.x

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