Title: ESCAPE
Filename: levels/doom/d-f/escape3.zip
Size: 60.42 KB
Date: 01/23/05
Author: Sebastian Kirke
Description: A spooky castle with skeletons in the dungeons. You have been incarcerated here for a few years after unsuccessfully attempting to storm the place on your own (a foolish thing to do). Still, your superiors think you might have useful information (if you're still alive), so they send in a real marine to bail you out. Unfortunately, your guard is a tough nut and manages to blend the marine's brains with the wallpaper before himself buying the farm. Pity, you'll never finish that game of halma. With his dying breath the marine croaks something about a secret passage and a teleporter waiting for you out in the woods, so you set off, wondering who in Hell designed this amazing place. You wish you had more time to hang around.

The file is ESCAPE.WAD and is a level E1M3, i.e. episode 1 mission 3. It supports 2 modes: killing mode (ultra violence only), and strolling around whistling and giving it all the architect's once-over (all other settings). It is not particularly suitable for deathmatch, I don't think, because it's fairly linear. There are no keys or any of that unrealistic stuff which is for RPG wimps .
Credits: Raphaël Quinet and Brendon J. Wyber for DEU 5.21
Colin Reed for BSP v1.1 (Deumed without 'em);
Dr Sleep for inspiring me with his own great levels. Nice one Doc!
Base: New level from scratch
Build time: According to Indian mythology, there is somewhere a block of material 1 million times harder than diamond, measuring 1 million miles cubed. Every million years a little old man comes along and gives it the gentlest caress until it's all worn away. I noticed yesterday that my wife and kids left me last month. Oh, I never had any?
Editor(s) used: DEU 5.2 by Raphaël Quinet & Brendon J. Wyber
Bugs: My cats
Rating: (4 votes)
Download here

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Reviews:
Anonymous
This is dated June 1994, and yet it's not bad; in fact the design, lighting etc are surprisingly sophisticated, although it's often hard to tell which walls are doors and which are walls. It's a castle-style map where you fight from the inside out. The design is essentially linear, and it's not at all hard - there are some barons, but you have a plasma gun and rockets. It's also very small, with only 46 baddies, but technically far better than most 1994 levels.x
Anonymous
Nice and a positive exception from the 1994-annoyance, however nothing to return to shortly...x
Anonymous
This small map has a really nice layout, with conventional, yet effective designs. You'll be short on ammo all the way, nevertheless it's quite easy to play through. Thumbs up! -- 4/5x

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