Title: |
Food Processing |
Filename: |
levels/doom/d-f/food.zip |
Size: |
106.79 KB |
Date: |
07/23/04 |
Author: |
Owen "Sarge Baldy" Lloyd |
Description: |
Originally intended as an Episode I D:E map. The second serious map I made coming out of retirement (after WTC911) and the last map I made completely in DoomCAD. |
Credits: |
Matt Tagliaferri: for DoomCAD Torn: for testing Erik Alm: for testing Nanami: for Doom: Enigma John Romero and Tom Hall: for Knee Deep in the Dead |
Base: |
100% SargeBaldy |
Build time: |
I dunno, a few months |
Editor(s) used: |
DoomCAD 6.1 Wintex 4.3 ZenNode 1.1 |
Bugs: |
Nope |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Nice classic map. Pity it wasn't harder and a bit more detailed. | x | |
Anonymous
| A very good map, but a bit linear and borrows a bit too directly from Episode 1 at times. 4/5 | x | |
Anonymous
| not bad :-) | x |
View food.txt
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