Title: |
One to Die For |
Filename: |
levels/doom2/0-9/12die4.zip |
Size: |
62.32 KB |
Date: |
06/14/96 |
Author: |
Derrick McKay |
Description: |
Another single player wad file. I wanted to try some new concepts, and make a transparent door.. it worked! It's fairly large, and makes use of tag 666. *Both* ways to use 666 in Doom2. It should be very playable, and all the stuff is there for deathmatch. I limited the DM starts to 2 areas, as it is fairly spread out, and 2 people would have a hard time finding each other. |
Credits: |
All the doods in RGCDE for their endless discussions, ideas, and even the bickering :-). Special tip 'o the hat to Ben Morris for DCK. *THE* editor for real people. |
Base: |
New from scratch |
Build time: |
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Editor(s) used: |
DCK 3.5, and 3.61 (registered ver) Nodes/Reject: ZenNode |
Bugs: |
err... aren't they called "features"? Seriously, none that I am aware of. It works great on my P120, but slower machines may choke (a little) in a couple areas. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| excelent map, i found no problems as far as glitches go, only thing i would give it a 5 for is a higher difficulty. | x | |
Anonymous
| Pros: great use of lighting to make the level tough, great level design without many flaws
Cons: None, except for the difficulty....it may be a little too easy for Doom Veterans | x |
View 12die4.txt
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