Title: |
GoldenEyeDoom2 TC (for Doom2 source Ports) |
Filename: |
levels/doom2/Ports/g-i/goldeneyedoom2.zip |
Size: |
4.38 MB |
Date: |
02/25/01 |
Author: |
GoldenEye Team |
Description: |
(brief) GoldenEye Doom2 TC |
Credits: |
Please see full list here: http://goldeneye.newdoom.com/credits.shtml |
Base: |
New levels from scratch |
Build time: |
On and Off for about 6 years |
Editor(s) used: |
NWT 1.03, NWT Pro 1.4, Pbrush, Soundrec32, Midi2mus, Wintex and DeHackEd |
Bugs: |
The game will crash if you turn on ZDooM's Unlimited ammo flag and fire the Golden Gun. |
Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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cs99cjb
| Reminds me of 'Be Kind Rewind' in that it has evidently been made with great love but not so much talent. Don't know whether the missing DeHacked file would improve matters. Crates glitch into barrels, scientists glitch into lost souls, snipers glitch into imps, etc. The best aspect is the sound, but I know that's just the nostalgia talking. | x | |
Anonymous
| There needs to be an update of monster sprites. The levels seem okay though. ~2/5 | x | |
Anonymous
| Where's the gold64.deh file?! I can't run it right without it! | x | |
Anonymous
| The gameplay is far too hard despite the neat graphics and hard work. | x | |
Anonymous
| These look a little pieced toghter. It's like a puzzle and none of the fucking pieces fit. 4/16/07 | x | |
Anonymous
| Clearly a lot of work went into this, but it isn't very interesting to play. | x | |
Anonymous
| Pretty darn good, detail is a bit out of whack in some areas, but it is really nice. | x |
View goldeneyedoom2.txt
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