Title: |
Greasy Z-Sloth |
Filename: |
levels/doom2/Ports/g-i/gzsloth.zip |
Size: |
450.63 KB |
Date: |
07/09/03 |
Author: |
Derrick A. Allen |
Description: |
My 1st level to break in the zdoom engine. Tried to use the same theme as the circle of death, although it came out as a rectangle, and uses an industrial\ hell boarderline theme. Put in some In-Game cutscenes to help this pointless story out . Just a practice test to get some scripting skills if you will. |
Credits: |
The zdoom knowledge base... Mark Klem, Dunkin Donuts Coffee and those sleepless nights trying to perfect the scripts. And Rich Allen for delayed playtesting, and all the rest of BloodSplatter inc. |
Base: |
New level from scratch |
Build time: |
About 3 or 4 days |
Editor(s) used: |
Doomcad6.1, Wadauthor 1.30,Wintex 4.3 |
Bugs: |
Scripting isnt perfect. Some textures bleed around Poly Objects, and some minor stuff including some texture aligning probs around windows,but ill let you find them on your own...yeh this is far too much for my experience level.. guess its just the bugs u get when you are editing in a new editor for the 1st time..oh well |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Not that bad I guess. 4/16/07 | x | |
Anonymous
| excellent.. kept me entertained, has a really weird yet fun story. 5/5..play it now. | x | |
Anonymous
| realy cool a must play | x |
View gzsloth.txt
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