Title: |
Jingo |
Filename: |
levels/doom2/Ports/j-l/jingo.zip |
Size: |
336.24 KB |
Date: |
07/19/12 |
Author: |
Jacob H. Orloff |
Description: |
A tech-themed map with plenty of secrets and monsters.
Technical: *Added additional gore to the Former Human, Former Sergeant, and Imp sprites. *Replaced the level title graphic. *Replaced the Boss Demon sound file. *Replaced the Boss Demon sprite. *Added an additional texture. |
Credits: |
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Base: |
New from scratch |
Build time: |
Two months. |
Editor(s) used: |
XWE, GIMP, Doom Builder, WhackEd2 |
Bugs: |
None. Please e-mail me if you find any. |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Average in any way. too many secrets for my taste(and I mean TOO many). gets a 3 from me. | x | |
Anonymous
| really fun, 5 stars | x | |
Anonymous
| Seriously, I really liked this. So long since I last played an epic wad that I end to love. It's a classic for me. And yes, too many secret areas but first time I enjoyed them. Too many secrets even behind starting door. LOL! 5/5 - Optimus | x | |
Anonymous
| There's two imps in the secret sector behind the starting door, and they're stuck together.
There's also a shitton of secret areas. Secret areas in secret areas in secret areas, reminds me of Blake Stone. They all seem to set off traps, but it happens so often everything gets really predictable. | x |
View jingo.txt
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