Title: |
The Depths of the Catacombs |
Filename: |
levels/doom2/Ports/j-l/katakomb.zip |
Size: |
2.48 MB |
Date: |
07/17/14 |
Author: |
Pandaemonium |
Description: |
This is based on the Catacombs level in Painkiller, featuring fast pace action and ACS scripting. |
Credits: |
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Base: |
New from scratch |
Build time: |
2 Weeks |
Editor(s) used: |
Doom Builder, SlumpEd |
Bugs: |
Monsters can get stuck on the slopes for some odd reason. |
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Utter garbage. | x | |
Anonymous
| This is yet another provocating piece of shit made by presumably some 14-years old kid. Two-room map layout, a bit of decoration, and gameplay just plain sucks. Then follows the final 'joke', which is nothing more than a room shaking violently. Completely WOT. BTW Quite a lot of imps are not activated. @ Author: please post it on your own forum, not here. Sorry for my strong language, but I mean it. | x | |
Anonymous
| It started out as something legitimately difficult and kind of fun, then the joke part came out. As soon as the mancubus showed up, I knew it would be that kind of wad. If you like stupid joke wads, get this one. | x | |
Anonymous
| Hey, this was actually pretty good, and the timing of the music with the chaingun/skulls wall coming down was nice...especially that boss lol. Played it with DOOM Revisions (like beaut doom) makeover. I loved Painkiller 1... 4/5 - Bukkake Windmill | x | |
Anonymous
| It was kinda cool at first. I especially liked the Spectre ambush. Although it turned out to be another one of *those* levels.. Not going to lie, I did laugh. | x | |
Anonymous
| How? How did this bypass the filter? I thought Ty saved us all. -Randumb | x | |
Anonymous
| 3/5 | x |
View katakomb.txt
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