Title: LIH.WAD
Filename: levels/doom2/Ports/j-l/lih.zip
Size: 281.83 KB
Date: 04/12/98
Author: Harq
Description: s The first level was started as part of a TC, but after finding out I was not allowed to see the new textures (the head guy would put them in AFTER I sent him the wad), I decided to quit the project. How do you make a wad without seeing the textures that will go in it? I also changed the first 2 areas a little so as not to steal his idea for the level. Level 1 - The Beginning of Confusion Somehow you've taken the wrong teleporter and ended up in someones back yard...? Or, it could be some type of lost world you've stumbled upon? :) Get your ticket at the booth. Do you play checkers? Have fun in the outside play area where teleporting is the 'in' thing (not you... them!). Level 2 - Midroads to Confusion Not one of the larger levels you'll ever play. No keys. Level 3 - The End of Confusion I started this level at the end and worked my way to the beginning. I had no idea what was coming next. It turned out to be an interesting excursion through the reaches of hell. No keys... just kill. And yes... Cyber is in there. Damn me! Not to tough a kill for an avid Doomer. Level 4 - Confusion Justified My first use of the BOOM engine. A few places to visit, sights to see, and of course, nasties to kill. - The Arch-Vile Experimentation Center (he's a pushover) - Drop Zone (not what you are thinking of) - Imps Playground (they'll move away, and rush you) - Shooting Gallery (now this is fun!) I've used just a couple of the features of BOOM in this level.
Credits: Grayfax - playtesting and suggestions. Nickledime - for not playing the wad... he knew he would die without help... :)
Base: New level from scratch
Build time: Play it. It took awhile.
Editor(s) used: DCK 3.62 (enhanced with the BOOM engine)
Bugs: Shee-it!
Rating: (2 votes)
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Reviews:
TimeOfDeath
another cool wad from Harqx
Anonymous
Four maps dated April 1998. The readme documents a troubled genesis. They're early source port levels with a 1995 feel; with mild use of conveyor belts but thankfully no pop-up messages. Map01 has some nice touches (the draughts board) and is entertaining, but marred by a mazey switchhunt; Map02 is obviously unfinished; Map03 is a pretty good dungeon; Map04 is an sometimes fiddly silver techbase, with a shooting gallery that's funnier than it sounds.x

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