The quest for the BFG continues.... you wake up after the attack from author's pet cyb
Credits:
Music: MAP01 is "Dr. Cossack's Citadel Stages 3 & 4" from Capcom's Megaman IV sequenced by Jesse Ingram MOD05 (unused song) is "Three Wheels Turning" from Epic Games's Unreal Tournament MOD06 (unused song) is justice-game_1b composed by Gustaf Grefberg Graphics: iD Software's Doom for graphics iD Software's Doom 3 for graphics Cyb's Massmouth 2 for graphics Nick Baker's Nightmare Texture Pack for textures Bryant 'Gunrock' Robinson's Dark 7 for textures A Windows XP font that was added to the BOSSBACK in MS Paint. Sorry to say I don't recall the name of the font. It was one of the fonts available by default in Microsoft's Windows XP. Special Thanks: Bryant 'Gunrock' Robinson's Dark 7 which all of the textures (and two unused songs) were copied from despite only using like 3 of the textures in the map Giulio Galassi for their Gamarra series which was referenced in this Cyb's Zdoom stuff which was how I had started learning to write ACS Tomi Rajala's Hell Factory which was how I learned about polyobjects (the spinning column is one of the spinning columns from hellfact.wad's MAP01)
Base:
New from scratch
Build time:
about a day
Editor(s) used:
A few. Wintex, Doom Builder, and DeepSea
Bugs:
If there are, feel free to tell me, I think I fixed all of them.