Title: |
Mount Olympus |
Filename: |
levels/doom2/Ports/m-o/olympus.zip |
Size: |
893.02 KB |
Date: |
08/12/02 |
Author: |
Spike |
Description: |
Replaces map11 of doom2, teaser map from episode 2 of 'The Underworld' |
Credits: |
id, WinTEX, WinDEU, my wife (Vampirajay) and the folks at Doomworld.com and #zdoom for the constructive criticism. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
WinDEU 5.99b, Wintex, GlBSP |
Bugs: |
May crash on anything other than Jdoom1.13 due to new line and sector types |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| As-is not good. 1) way too dark, and darkness + a lot of spectres is highly unoriginal thus boring. Same counts for dark corridors + too many high-tier monsters. 2) Gameplay @ UV starts unfair unless you known where to find enough equipment. Overall: potentially good base, but needs a lot of refinement. | x | |
Never_Again
| Don't bother with this, it doesn't work even with Zdoom. You get stuck at the blue-key door. Looks cool, though. | x |
View olympus.txt
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