Dzyan Kelsick (Arclite)|
My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the story of Damnation, with the surviving marine encountering the Thanatos Base on the borders of the system.|
Overall difficulty of the Wad is hard, with some difficult encounters in addition to some surprising tricks and traps. Levels are generally large, and average about 10-15 minutes in length each. Uses some monsters/weapons/items from Skulltag.
Requires Zandronum, as well as the additional files in the .zip (cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3). Read the .rtf file as well if you want to know more about the story and details on the development of the Wad.
id Software for making such an awesome game. My brother Feanor Kelsick for helping me beta test, and my sister Sahiya Kelsick for helping me with the Photoshop work on the Title Screen/Intermission Screen images.|
About four months, over the course of about eight.|
Doom Builder 2, Slade 3, Photoshop, DoomWord.|
None that I know of.|
Level Design: 5/5
Mixed with Brutal Doom: 10/5 lol||x|
|Anonymous||Unique and atmospheric levels, great encounters, and a pleasant change of scenery from the usual classic-styled wads these days
|Anonymous||A part of me wants to shake your hand for these expertly built remarkable maps. A part of me wants to deck you for scaring the shit out of me when I opened that door near the end of level 2. 5/5||x|