Title: Big Woodchip
Filename: levels/doom2/Ports/p-r/ph_wdch3.zip
Size: 90 KB
Date: 04/21/14
Author: James "Phobus" Cresswell
E-mail: james@mpcressy.com
Description: You woke up in a small wooden Hell (Woodchip, from abysped2), managed to fight your way to a teleporter that took you to the surface, but pitted you against a wormhole in a wooden fortification (Woodchip Woodchip, from abysped3). After defeating everything that through at you, the only way forwards was a small dark cave. You wander for what feels like an eternity, following the wall with your hand, and eventually see a light at the end of the tunnel. But it's flickering and, sure enough, it's a torch next to another banded wooden door with a lion motif. You've recovered from your previous battles, but you've lost your plasma rifle somewhere on the way and you can't go back, so you grip your pistol. The only way is through...
Base: New from scratch
Build time: 15 hours
Editor(s) used: DoomBuilder 2, SLumpEd
Bugs: None
Rating: (7 votes)
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My high expectations after E2MWalter were not disappointed. This map looks and plays great. Ultra-violence was extremely challenging and there was barely enough ammo for me to finish the job. I had to reload a bit but the monsters are well-chosen and none of the fights are grossly unfair. I have never seen an author use the original Doom textures as artfully as James does. Seriously, this map is better than most of Doom 2.x
I misread the title as "big Woodchipper", which would be appropriate for the difficulty. Good job.x
Okay, this one is quite hard. I had to do a bit of a run-away w/ the cyber. Most of the time, you have to go metal gear solid on the map. Make use of the map. ~4/5x
this map is really good, good jobx
great stuffx

View ph_wdch3.txt
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