Title: |
pipes.WAD |
Filename: |
levels/doom2/Ports/p-r/pipes.zip |
Size: |
110.67 KB |
Date: |
07/07/00 |
Author: |
Harry Daalmeijer |
Description: |
started in jan now it is july 6 months down the pipes. |
Credits: |
the testers; theo, adam,dita, |
Base: |
New level from scratch |
Build time: |
kilohours |
Editor(s) used: |
deep,wintex |
Bugs: |
please report |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| liked, kinda weird and finicky | x | |
Anonymous
| This is Map01. It seems designed to be irritating; the detailing is fussy, it's cramped, and the first puzzle involves a lot of blundering in the dark looking for a tiny switch. A couple of lifts/stairs have invisible walls that stop you running off the edges. The gameplay quickly builds up to a cyberdemon fight, but you've got lots of plasma ammo. It's not awful, but it peaks too soon (the proper "final battle" is easy). | x | |
Anonymous
| hmmm... Meh... Too bad: the architecture is good, the ideas are fine, but the gameplay is definitely bad. 2 minutes after the beginning, you're fighting a hord of monsters and a cyberdemon!!! 2/5 - Jive | x | |
Anonymous
| the definishin of meh is this wad 2/5 | x |
View pipes.txt
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