Title: |
Reloaded |
Filename: |
levels/doom2/Ports/p-r/reloaded.zip |
Size: |
48.05 KB |
Date: |
01/25/08 |
Author: |
Robby DeCandia -aka: r_rr |
Description: |
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Credits: |
Id Software and Doom Legacy Wiki for teaching me some cool tricks. |
Base: |
Built from scratch. |
Build time: |
About 1 month. |
Editor(s) used: |
Doom Builder, XWE, Wintex, Slumped, and DeHacked. |
Bugs: |
Can get locked out of vine room, but rare. |
Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Pretty terrible layout, high difficulty level but not in a fun way. The palette is distracting and unenjoyable to play with. And really, you can do all these fancy GZDoom features but can't peg your door textures properly? 1/5 | x | |
Anonymous
| Nice map! It was short and sweet! 4/5!-Candle M | x | |
Anonymous
| Quite nice, and quite promising. It's not as good as Void or Happy Time Circus, but it's very much worth playing. | x | |
Anonymous
| If the map got 3 5 votes, how come it's on 2 and a half?! | x | |
Anonymous
| Absolutely impeccable. What a show! 5/5 | x | |
Anonymous
| This is a decent map with a custom colour palette, that makes everything mostly monochrome, with spot effects here and there. The palette is a good idea executed indifferently; as with other monochrome levels it's hard to tell the barons and hell knights apart, and the keys. The big problem is that the level is an average 1995 map, it even has an undergound slime maze. The BFG secret is a bit OTT, although the monsters seem slightly tougher than usual. | x | |
Anonymous
| One of the coolest r_rr maps yet. Small HOM at the end of level, but other than that great. 4/5 | x |
View reloaded.txt
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