Title: |
Citadel Station |
Filename: |
levels/doom2/Ports/s-u/sj_cstat.zip |
Size: |
38.27 KB |
Date: |
07/25/09 |
Author: |
Super Jamie |
Description: |
A map based on System Shock Level 1. Includes the healing suite, storerooms and cyberspace port, part of the central hub and gamma quadrant's storeroom and maintenance entrance.
This was intended to be a simply-styled map while I took a break from making some other more detailed level. |
Credits: |
Jodwin, The Green Herring and gggmork for playtesting. CodeImp for Doom Builder. |
Base: |
New from scratch |
Build time: |
15 hours or so |
Editor(s) used: |
Doom Builder 1, XWE |
Bugs: |
None, I hope |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated July 2009. It's a recreation of the first part of System Shock, using stock Doom II textures and design techniques. As a playable level it's good fun, but a bit of a let-down; it doesn't have the things that made System Shock stand out at the time (proper 3D, sloped floors, gravity, the textures, the VR computer), some of which could have been done with source port features. It reinforces just how sophisticated System Shock was back in 1994. | x | |
Anonymous
| it's pretty accurate,i've played the SS demo,and
the ShockSystem addon-for Duke3D,and bothe are fairly accurate in that sense-4-5-Zevik66 | x | |
Anonymous
| meh pretty good except it lagged for me and i got vista with 5 gig ram lol so idk why lol | x | |
Anonymous
| Good map. 3/5! | x | |
Anonymous
| good. brings up sweet memories. ) but choice of boom format only for making a single decorative action is pointless. **** /hth | x |
View sj_cstat.txt
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