Title: The Doom Universe's Total Randomness Community Project
Filename: levels/doom2/Ports/s-u/tdutrcp.zip
Size: 2.93 MB
Date: 07/06/12
Author: The Doom Universe
Description: Every Doomer has many unfinished maps lying on their HDDs. We've bugfixed and completed some of those maps, and thus this project has been born. Because of the various map themes, it's been called "Total Randomness". Read the "map descriptions" section below for individual map info.
Credits: Music:
Title is "Title III" from Capcom's Megaman Zero 3 sequenced by Jordan Davenport
Intermission is "Rave On" from Grasshopper Studio's Killer 7 sequenced by Three-Headed-Monkey
MAP01 is "Lemon Chilllllllllllllllll" from 3D Realms's Duke Nukem 3D sequenced by Lee Jackson
MAP02 is Doom 2's text screen music from iD Software's Doom 2 sequenced by Robert Prince
MAP03 is "Adrian's Asleep" from iD Software's Doom 2 sequenced by Robert Prince
MAP04 is System Vice's MAP10 music sequenced by Bob Reganess
MAP05 is "Crush Crawfish" from Capcom's Megaman X3 sequenced by Asheron
MAP06 is "Message for the Archvile" from iD Software's Doom 2 sequenced by Robert Prince
MAP07 is System Vice's MAP08 music sequenced by Bob Reganess
MAP08 is "Subarashiki Shin Sekai (Piano Arrangement)" from Namco's Namco X Capcom sequenced by DZX and MaliceX
Graphics:
iD Software's Doom for graphics used in the INTERPIC and M_DOOM graphics and for textures
iD Software's Doom 2 for textures used in the CREDIT, HELP, and CWILV* graphics and CREDIT* textures
iD Software's Quake 3 for doomguy model used in the TITLEPIC
The Doom Universe site logo for the font used in the M_DOOM graphic
Skulltag team's Skulltag for textures
Team TNT's RETurn RESources for textures
Team TNT's TNT: Evilution for textures
Raven Software's Heretic for textures
Andy Warhol's four-panel Marilyn Monroe painting which was the inpiration for the INTERPIC
Unknown font used in M_DOOM (sorry that I don't remember the font used and cannot find the psd. I just rememeber applying blending options to the UNIVERSE lettering.)
Dwango 12's bronze recolor of Andy Chen and Clude Martins' INVASION series status bar used as the status bar. (I'm not sure who from Dwango 12 recolored it. Dwango 12 appears to have not come with a textfile.)
DooM font for the text used in the CWILV*, TITLEPIC, CREDIT, HELP graphics, and CREDIT* textures (no authorship information listed, but the font can be found at https://www.fonts4free.net/doom-font.html)
"E X E C U T I O N" team's "E X E C U T I O N" for textures
H. R. Giger's artwork as scanned by Stephen Renton for their ZEUS.WAD for textures
H. R. Giger's artwork as converted by Wraithechilde for use in their Sirens II for textures
Gothic Deathmatch 2 Team's Gothic DeathMatch (II) Graphical Resource PWAD for textures
Community Chest 4 Texture Pack's contributors for textures
Nick Baker's Recoloured Doom and Doom 2 textures v2 for textures
Nick Baker's 5th Episode textures (Doom 2 version) for textures
Textures prefixed with KS_* may be found described in detail in OldResourceCredits.txt of LKTex
Special Thanks:
To Glassyman for initiating the project
To Glassyman and Vilde123 for being the ones that initiated early versions of the textfile (if I'm off I apologize. I don't recall exactly who I inherited
the textfile from before edited it and uploaded it in 2012)
To Nutcracker and Vilde123 for playtesting the wad
To everyone who played and provided feedback on the project in and outside of Doom Universe
iD Software for being the reason any of this weird stuff came to fruition
Base: New from scratch
Build time: Various. Read the info file
Editor(s) used: Several. Read the info file
Bugs: None that we know of. Read the info file
Rating: (12 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
i like it! 4/5x
Anonymous
Most of this you can probably skip without losing sleep. It has the impression of the mid-90s period, though there are some port effects in places. Not awful, but not something you'll remember after it's done. The exceptions are Kassman's two maps (both very small, but aesthetically memorable)and map 06, which is definitely the real reason to play this. It's a large map with solid aesthetics that derives most of its challenge from being mined with all manner of delightfully diabolical traps. --TDotWx
Anonymous
Play map06, 5/5 just for it!x

View tdutrcp.txt
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