Title: |
Warehouse of Evil! |
Filename: |
levels/doom2/Ports/v-z/wareevil.zip |
Size: |
90.86 KB |
Date: |
07/23/04 |
Author: |
Owen "Sarge Baldy" Lloyd |
Description: |
Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder. |
Credits: |
Matt Tagliaferri: for DoomCAD CodeImp: for Doom Builder Espi: for testing Nanami: for Doom: Enigma |
Base: |
100% SargeBaldy |
Build time: |
I dunno, a few months |
Editor(s) used: |
DoomCAD 6.1 DeepSEA something Doom Builder (0.6ish) Wintex 4.3 ZenNode 1.1 |
Bugs: |
Nope |
Rating: |
(14 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I finished with 22HP/12 Armour, no ammo whatsoever, both secrets found. Tough map, and very entertaining, though a tad linear. 4. ~That guy over there. | x | |
Anonymous
| That was really fun. It was short and sweet with plenty of great battles and the level design was really good. | x | |
Anonymous
| The text file says VPO. How could you get a VPO in this map? 10/10/07 | x | |
Anonymous
| I liked this. Great atmosphere and great use of monsters. Hehe... to the reviewer above me, I finished with 132% health :P | x | |
Anonymous
| yikes! that's a tight map. expect to finish with very low health and no ammo, if at all. i made it through, though. 5/5 | x | |
Anonymous
| wow great! fun battles and nifty traps and the seacrits were vary creativ but the thang i liked moast was the overall atmisfeer of the level 5/5 | x | |
Anonymous
| Some good work here. Tension fuelled gameplay and dark and sinister atmospheres combine for a good map. **** -Duncan | x |
View wareevil.txt
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