Title: |
wastes |
Filename: |
levels/doom2/Ports/v-z/wastes.zip |
Size: |
192.84 KB |
Date: |
03/07/13 |
Author: |
mrhtejoshmon |
Description: |
this began as an idea: find red key but do explore, jumping and crouching required! you escaped the town, are the spider death squads still there? you need firepower as your arsenal only consists of your trusty hunting shotgun and your sidearm (/rifle in BD). the guards outside went silent, looks like they are here! you need the red key but where did the science team leave it? get the key, get up the hill, escape, sounds easy right?.. (brutal doom recommended but normal ZDoom supported) |
Credits: |
id, code imp, SGTmarkIV for brutal doom. |
Base: |
New from scratch |
Build time: |
very long! |
Editor(s) used: |
doombuilder, XWE |
Bugs: |
DO NOT PLAY IN ZANDRONUM! (and some minor bugs to!) |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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playerlin
| Stealth monsters sucks, really! I found Weapons are hardly to get and run out of ammo if goes wrong way but if you go right way then just piece of cake. The map just killing shit and good enough but may found it's hard if you're not carefully when processing through the level. 3/5 -playerlin | x | |
Anonymous
| Pretty fun. Liked the "battlefield" theme with lots of broken architecture and dead marines. Tasteful use of ZDoom features. Uses stealth monsters, which sucks. You can get trapped, e.g. in sector 226. 3.5/5 - ZZ | x | |
Anonymous
| too large, not enough medkit | x | |
Memfis
| Sandbox type map set in a wasteland. I liked it: detail level is about right for my taste, it's fun to run around killing stuff and survival isn't exactly trivial. Stealth monsters are a bit annoying though, it's just a cheap trick that encourages super cautious (and thus boring) playing style. | x |
View wastes.txt
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