Title: |
Xorg 2: Mesusah |
Filename: |
levels/doom2/Ports/v-z/xorg02.zip |
Size: |
151.23 KB |
Date: |
10/05/99 |
Author: |
Stian Skjondal (zsignal) http://members.xoom.com/zerosignum |
Description: |
You'll need to use jumping in this level. |
Credits: |
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Base: |
None |
Build time: |
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Editor(s) used: |
Zeth, Wintex |
Bugs: |
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Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated February 2095(!). It's a large, bare, simple, empty-feeling level with problematic gameplay; you start off facing lots of hitscan baddies who shoot at you from a distance, but there's almost no health, which is frustrating. The one major power-up is hidden in a giant slime lake - it doesn't hurt, but there's no way to know this before you jump in. And despite the size there are only really two battles, and they're easy. | x | |
Anonymous
| It looks like it could be built in one hour. | x | |
Anonymous
| I have not played the first one yet, but this one seems to have the same health issue that people have been talking about. By that I mean there is none. This map has 160 some monsters and two 10% health packs. I played most of the level with 1% health. I was however able to find the exit and come out clean. The map itself is very old looking with no detail. I looks like it could be built in about 1 hour. 10/12/07 | x |
View xorg02.txt
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