Title: |
AirRaid1 |
Filename: |
levels/doom2/a-c/airraid1.zip |
Size: |
279.03 KB |
Date: |
02/02/01 |
Author: |
Jimmy 'AirRaid' MacLean |
Description: |
Single player WAD. Storyline - KILL EVERYTHING!!! (without dying) |
Credits: |
No-one. I did it all myself. OK, ID for making Doom, the DEU team for WinDEU, and Colin Phillips for BSP 5.0 |
Base: |
New from scratch |
Build time: |
A couple of months, not including breaks. |
Editor(s) used: |
Windeu 5.23, BSP 5.0, WinTex 4.3 |
Bugs: |
Some hom when teleporting into the final area on MAP31 |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It says built in 2001, but - like ^3 states - looks and feels like not so good 1995 maps. Gameplay is poor, f.e. balancing in the dark over very small paths while a cybie is shooting at you, is nowadays not synonym with pure fun. Lots of inescapable pits do not add. Overall: author might have had benefit from doomwiki: how to build a decent level, if that did exist in 2001. Small 2/5 because playing it didn't give fun. | x | |
TimeOfDeath
| liked, but there are some switch actions that use zero tag and I think some unkillable monsters | x | |
Memfis
| UHHHH, didn't quite understand the part where you appear in a room with 50 hitscanners and barrels around you. wtf?! | x | |
Anonymous
| These are two medium-sized maps from 2000 that are looking under-avarage even for those times with a very low level of detail and no eye-catchers.
Gameplay is quite good however. Some ideas may not please you, like balancing over super-narrow paths or some lava areas, but it's not overdone with these tricks.
I also liked the secrets in the first map.
3/5 -Milian | x | |
Anonymous
| Nice | x |
View airraid1.txt
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