Title: |
Calgon, Take me away! |
Filename: |
levels/doom2/a-c/calgonfx.zip |
Size: |
364.28 KB |
Date: |
03/04/96 |
Author: |
Keith Hickman |
Description: |
For Doom 2 Map based on my workplace. |
Credits: |
id for DooM 2 Olivier Montanuy for Wintex Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 7.5 node builder Renaud Paquay for WinDEU Jens Hykkelbjerg for RMB John Krutke for sky texture |
Base: |
New level from scratch |
Build time: |
est.100 Hrs |
Editor(s) used: |
DoomCAD 6.1, Deep 7.5 for Nodes,RMB for reject map Wintex 4.1 for additional graphics, DEU for merging. |
Bugs: |
Not really a bug but you will experience a slowdown in game play in one sector due to too many two sided line defs or near visual plain overflow(pushing Doom engine to the max) I you have a pentium you may not notice it. I did on my 486/33. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Dated, but I love this map: played it a lot of years ago and have fond memories of it. Some new textures, and in places it resembles loosely a workplace. -- 5/5 | x | |
Anonymous
| Another entry in the "Doom in my office" subgenre. Not terrifically inspired or anything, but it has a beat and you can dance to it. | x |
View calgonfx.txt
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